Transaction

bdd321fc2b8047467d34ac126403a5a0efad5d523736f1d23b3f61af1c469218

Summary

Block
826,745(43k)
Date / Time
1/21, 23:16UTC(9.7mo ago)
Fee Rate(sat/vB)
88.89
Total Fee
0.00823118BTC

Technical Details

Version
1
Size(vB)
9,261(35,348)
Raw Data(hex)
010000…00000
Weight(wu)
37,043
Days Destroyed(bd)
0

2 Inputs, 11 Outputs


 

Input Scripts

Input
0
witness
#0
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1
witness
#0
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#1
utf8 ��D�N��ޭ���xp>�/i_�MKx0L��cordtext/html;charset=utf-8RSIC �џ��O��Z� ;�.���Lgg��섪M<!DOCTYPE html> <html style="background:#000!important;"> <head> <style> body { margin: 0; display: flex; justify-content: center; align-items: center; height: 100vh; background-color: black; flex-direction: column; } #blockchainContainer { display: flex; justify-content: center; align-items: center; position: relative; } #blockchainCanvas {M border: 5px solid white; margin: auto; } .monospace { text-align: center; font-family: 'Courier New', Courier, monospace; font-size: 18px; font-weight: bold; color: white; margin-top: 10px; } @keyframes pulse { 0%, 100% { box-shadow: 0 0 0 0 white; } 50% { box-shadow: 0 0 10px 10px rgba(255, 255, 255, 0); } M } .pulsing { animation: pulse 3s infinite; } </style> </head> <body> <div id="blockchainContainer"> <canvas id="blockchainCanvas" width="300" height="300"></canvas> </div> <div class="monospace">RSIC DISTRIBUTION CENTER 1</div> <script> var canvas = document.getElementById('blockchainCanvas'); var ctx = canvas.getContext('2d'); var canvasSize = 300; canvas.width = canvasSize; canvas.height = canvasSize; cMtx.font = "15px 'Courier New', Courier, monospace"; ctx.fillStyle = "white"; var blockSize = 10; var conveyorSpeed = 3; var runes = "ᚠᚢᚦᚨᚱᚲᚷᚹᚺᚾᛁᛃᛈᛇᛉᛊᛏᛒᛖᛗᛚᛜᛞᛟ"; function getRandomRune() { return runes[Math.floor(Math.random() * runes.length)]; } var runeParticles = []; function createRuneParticles() { for (var i = 0; i < 50; i++) { runeParticles.push({ M x: canvasSize / 2, y: canvasSize / 2, rune: getRandomRune(), xSpeed: (Math.random() - 0.5) * conveyorSpeed, ySpeed: (Math.random() - 0.5) * conveyorSpeed }); } } function drawRunes() { ctx.clearRect(0, 0, canvas.width, canvas.height); runeParticles.forEach(function(particle, index) { ctx.fillText(particle.rune, particle.x, particle.y); M particle.x += particle.xSpeed; particle.y += particle.ySpeed; if (particle.x < 0 || particle.x > canvas.width || particle.y < 0 || particle.y > canvas.height) { runeParticles.splice(index, 1); } }); if (runeParticles.length < 550) { createRuneParticles(); } } function draw() { drawRunes(); requestAnimationFrame(draw); } draw(); L� function applyPulseEffect() { var canvasElement = document.getElementById('blockchainCanvas'); canvasElement.classList.add('pulsing'); } applyPulseEffect(); </script> </body> </html> hcordtext/html;charset=utf-8RSIC �џ��O��Z� ;�.���Lgg��섪0&M<!DOCTYPE html> <html style="background:#000!important;"> <head> <style> body { margin: 0; display: flex; justify-content: center; align-items: center; height: 100vh; background-color: black; flex-direction: column; } #blockchainContainer { display: flex; justify-content: center; align-items: center; position: relative; } #blockchainCanvas {M border: 5px solid white; margin: auto; } .monospace { text-align: center; font-family: 'Courier New', Courier, monospace; font-size: 18px; font-weight: bold; color: white; margin-top: 10px; } @keyframes pulse { 0%, 100% { box-shadow: 0 0 0 0 white; } 50% { box-shadow: 0 0 10px 10px rgba(255, 255, 255, 0); } M } .pulsing { animation: pulse 3s infinite; } </style> </head> <body> <div id="blockchainContainer"> <canvas id="blockchainCanvas" width="300" height="300"></canvas> </div> <div class="monospace">RSIC DISTRIBUTION CENTER 2</div> <script> var canvas = document.getElementById('blockchainCanvas'); var ctx = canvas.getContext('2d'); var canvasSize = 300; canvas.width = canvasSize; canvas.height = canvasSize; cMtx.font = "15px 'Courier New', Courier, monospace"; ctx.fillStyle = "white"; var blockSize = 10; var conveyorSpeed = 3; var runes = "ᚠᚢᚦᚨᚱᚲᚷᚹᚺᚾᛁᛃᛈᛇᛉᛊᛏᛒᛖᛗᛚᛜᛞᛟ"; function getRandomRune() { return runes[Math.floor(Math.random() * runes.length)]; } var runeParticles = []; function createRuneParticles() { for (var i = 0; i < 50; i++) { runeParticles.push({ M x: canvasSize / 2, y: canvasSize / 2, rune: getRandomRune(), xSpeed: (Math.random() - 0.5) * conveyorSpeed, ySpeed: (Math.random() - 0.5) * conveyorSpeed }); } } function drawRunes() { ctx.clearRect(0, 0, canvas.width, canvas.height); runeParticles.forEach(function(particle, index) { ctx.fillText(particle.rune, particle.x, particle.y); M particle.x += particle.xSpeed; particle.y += particle.ySpeed; if (particle.x < 0 || particle.x > canvas.width || particle.y < 0 || particle.y > canvas.height) { runeParticles.splice(index, 1); } }); if (runeParticles.length < 550) { createRuneParticles(); } } function draw() { drawRunes(); requestAnimationFrame(draw); } draw(); L� function applyPulseEffect() { var canvasElement = document.getElementById('blockchainCanvas'); canvasElement.classList.add('pulsing'); } applyPulseEffect(); </script> </body> </html> hcordtext/html;charset=utf-8RSIC �џ��O��Z� ;�.���Lgg��섪�HM<!DOCTYPE html> <html style="background:#000!important;"> <head> <style> body { margin: 0; display: flex; justify-content: center; align-items: center; height: 100vh; background-color: black; flex-direction: column; } #blockchainContainer { display: flex; justify-content: center; align-items: center; position: relative; } #blockchainCanvas {M border: 5px solid white; margin: auto; } .monospace { text-align: center; font-family: 'Courier New', Courier, monospace; font-size: 18px; font-weight: bold; color: white; margin-top: 10px; } @keyframes pulse { 0%, 100% { box-shadow: 0 0 0 0 white; } 50% { box-shadow: 0 0 10px 10px rgba(255, 255, 255, 0); } M } .pulsing { animation: pulse 3s infinite; } </style> </head> <body> <div id="blockchainContainer"> <canvas id="blockchainCanvas" width="300" height="300"></canvas> </div> <div class="monospace">RSIC DISTRIBUTION CENTER 3</div> <script> var canvas = document.getElementById('blockchainCanvas'); var ctx = canvas.getContext('2d'); var canvasSize = 300; canvas.width = canvasSize; canvas.height = canvasSize; cMtx.font = "15px 'Courier New', Courier, monospace"; ctx.fillStyle = "white"; var blockSize = 10; var conveyorSpeed = 3; var runes = "ᚠᚢᚦᚨᚱᚲᚷᚹᚺᚾᛁᛃᛈᛇᛉᛊᛏᛒᛖᛗᛚᛜᛞᛟ"; function getRandomRune() { return runes[Math.floor(Math.random() * runes.length)]; } var runeParticles = []; function createRuneParticles() { for (var i = 0; i < 50; i++) { runeParticles.push({ M x: canvasSize / 2, y: canvasSize / 2, rune: getRandomRune(), xSpeed: (Math.random() - 0.5) * conveyorSpeed, ySpeed: (Math.random() - 0.5) * conveyorSpeed }); } } function drawRunes() { ctx.clearRect(0, 0, canvas.width, canvas.height); runeParticles.forEach(function(particle, index) { ctx.fillText(particle.rune, particle.x, particle.y); M particle.x += particle.xSpeed; particle.y += particle.ySpeed; if (particle.x < 0 || particle.x > canvas.width || particle.y < 0 || particle.y > canvas.height) { runeParticles.splice(index, 1); } }); if (runeParticles.length < 550) { createRuneParticles(); } } function draw() { drawRunes(); requestAnimationFrame(draw); } draw(); L� function applyPulseEffect() { var canvasElement = document.getElementById('blockchainCanvas'); canvasElement.classList.add('pulsing'); } applyPulseEffect(); </script> </body> </html> hcordtext/html;charset=utf-8RSIC �џ��O��Z� ;�.���Lgg��섪�kM<!DOCTYPE html> <html style="background:#000!important;"> <head> <style> body { margin: 0; display: flex; justify-content: center; align-items: center; height: 100vh; background-color: black; flex-direction: column; } #blockchainContainer { display: flex; justify-content: center; align-items: center; position: relative; } #blockchainCanvas {M border: 5px solid white; margin: auto; } .monospace { text-align: center; font-family: 'Courier New', Courier, monospace; font-size: 18px; font-weight: bold; color: white; margin-top: 10px; } @keyframes pulse { 0%, 100% { box-shadow: 0 0 0 0 white; } 50% { box-shadow: 0 0 10px 10px rgba(255, 255, 255, 0); } M } .pulsing { animation: pulse 3s infinite; } </style> </head> <body> <div id="blockchainContainer"> <canvas id="blockchainCanvas" width="300" height="300"></canvas> </div> <div class="monospace">RSIC DISTRIBUTION CENTER 4</div> <script> var canvas = document.getElementById('blockchainCanvas'); var ctx = canvas.getContext('2d'); var canvasSize = 300; canvas.width = canvasSize; canvas.height = canvasSize; cMtx.font = "15px 'Courier New', Courier, monospace"; ctx.fillStyle = "white"; var blockSize = 10; var conveyorSpeed = 3; var runes = "ᚠᚢᚦᚨᚱᚲᚷᚹᚺᚾᛁᛃᛈᛇᛉᛊᛏᛒᛖᛗᛚᛜᛞᛟ"; function getRandomRune() { return runes[Math.floor(Math.random() * runes.length)]; } var runeParticles = []; function createRuneParticles() { for (var i = 0; i < 50; i++) { runeParticles.push({ M x: canvasSize / 2, y: canvasSize / 2, rune: getRandomRune(), xSpeed: (Math.random() - 0.5) * conveyorSpeed, ySpeed: (Math.random() - 0.5) * conveyorSpeed }); } } function drawRunes() { ctx.clearRect(0, 0, canvas.width, canvas.height); runeParticles.forEach(function(particle, index) { ctx.fillText(particle.rune, particle.x, particle.y); M particle.x += particle.xSpeed; particle.y += particle.ySpeed; if (particle.x < 0 || particle.x > canvas.width || particle.y < 0 || particle.y > canvas.height) { runeParticles.splice(index, 1); } }); if (runeParticles.length < 550) { createRuneParticles(); } } function draw() { drawRunes(); requestAnimationFrame(draw); } draw(); L� function applyPulseEffect() { var canvasElement = document.getElementById('blockchainCanvas'); canvasElement.classList.add('pulsing'); } applyPulseEffect(); </script> </body> </html> hcordtext/html;charset=utf-8RSIC �џ��O��Z� ;�.���Lgg��섪X�M<!DOCTYPE html> <html style="background:#000!important;"> <head> <style> body { margin: 0; display: flex; justify-content: center; align-items: center; height: 100vh; background-color: black; flex-direction: column; } #blockchainContainer { display: flex; justify-content: center; align-items: center; position: relative; } #blockchainCanvas {M border: 5px solid white; margin: auto; } .monospace { text-align: center; font-family: 'Courier New', Courier, monospace; font-size: 18px; font-weight: bold; color: white; margin-top: 10px; } @keyframes pulse { 0%, 100% { box-shadow: 0 0 0 0 white; } 50% { box-shadow: 0 0 10px 10px rgba(255, 255, 255, 0); } M } .pulsing { animation: pulse 3s infinite; } </style> </head> <body> <div id="blockchainContainer"> <canvas id="blockchainCanvas" width="300" height="300"></canvas> </div> <div class="monospace">RSIC DISTRIBUTION CENTER 5</div> <script> var canvas = document.getElementById('blockchainCanvas'); var ctx = canvas.getContext('2d'); var canvasSize = 300; canvas.width = canvasSize; canvas.height = canvasSize; cMtx.font = "15px 'Courier New', Courier, monospace"; ctx.fillStyle = "white"; var blockSize = 10; var conveyorSpeed = 3; var runes = "ᚠᚢᚦᚨᚱᚲᚷᚹᚺᚾᛁᛃᛈᛇᛉᛊᛏᛒᛖᛗᛚᛜᛞᛟ"; function getRandomRune() { return runes[Math.floor(Math.random() * runes.length)]; } var runeParticles = []; function createRuneParticles() { for (var i = 0; i < 50; i++) { runeParticles.push({ M x: canvasSize / 2, y: canvasSize / 2, rune: getRandomRune(), xSpeed: (Math.random() - 0.5) * conveyorSpeed, ySpeed: (Math.random() - 0.5) * conveyorSpeed }); } } function drawRunes() { ctx.clearRect(0, 0, canvas.width, canvas.height); runeParticles.forEach(function(particle, index) { ctx.fillText(particle.rune, particle.x, particle.y); M particle.x += particle.xSpeed; particle.y += particle.ySpeed; if (particle.x < 0 || particle.x > canvas.width || particle.y < 0 || particle.y > canvas.height) { runeParticles.splice(index, 1); } }); if (runeParticles.length < 550) { createRuneParticles(); } } function draw() { drawRunes(); requestAnimationFrame(draw); } draw(); L� function applyPulseEffect() { var canvasElement = document.getElementById('blockchainCanvas'); canvasElement.classList.add('pulsing'); } applyPulseEffect(); </script> </body> </html> hcordtext/html;charset=utf-8RSIC �џ��O��Z� ;�.���Lgg��섪�M<!DOCTYPE html> <html style="background:#000!important;"> <head> <style> body { margin: 0; display: flex; justify-content: center; align-items: center; height: 100vh; background-color: black; flex-direction: column; } #blockchainContainer { display: flex; justify-content: center; align-items: center; position: relative; } #blockchainCanvas {M border: 5px solid white; margin: auto; } .monospace { text-align: center; font-family: 'Courier New', Courier, monospace; font-size: 18px; font-weight: bold; color: white; margin-top: 10px; } @keyframes pulse { 0%, 100% { box-shadow: 0 0 0 0 white; } 50% { box-shadow: 0 0 10px 10px rgba(255, 255, 255, 0); } M } .pulsing { animation: pulse 3s infinite; } </style> </head> <body> <div id="blockchainContainer"> <canvas id="blockchainCanvas" width="300" height="300"></canvas> </div> <div class="monospace">RSIC DISTRIBUTION CENTER 6</div> <script> var canvas = document.getElementById('blockchainCanvas'); var ctx = canvas.getContext('2d'); var canvasSize = 300; canvas.width = canvasSize; canvas.height = canvasSize; cMtx.font = "15px 'Courier New', Courier, monospace"; ctx.fillStyle = "white"; var blockSize = 10; var conveyorSpeed = 3; var runes = "ᚠᚢᚦᚨᚱᚲᚷᚹᚺᚾᛁᛃᛈᛇᛉᛊᛏᛒᛖᛗᛚᛜᛞᛟ"; function getRandomRune() { return runes[Math.floor(Math.random() * runes.length)]; } var runeParticles = []; function createRuneParticles() { for (var i = 0; i < 50; i++) { runeParticles.push({ M x: canvasSize / 2, y: canvasSize / 2, rune: getRandomRune(), xSpeed: (Math.random() - 0.5) * conveyorSpeed, ySpeed: (Math.random() - 0.5) * conveyorSpeed }); } } function drawRunes() { ctx.clearRect(0, 0, canvas.width, canvas.height); runeParticles.forEach(function(particle, index) { ctx.fillText(particle.rune, particle.x, particle.y); M particle.x += particle.xSpeed; particle.y += particle.ySpeed; if (particle.x < 0 || particle.x > canvas.width || particle.y < 0 || particle.y > canvas.height) { runeParticles.splice(index, 1); } }); if (runeParticles.length < 550) { createRuneParticles(); } } function draw() { drawRunes(); requestAnimationFrame(draw); } draw(); L� function applyPulseEffect() { var canvasElement = document.getElementById('blockchainCanvas'); canvasElement.classList.add('pulsing'); } applyPulseEffect(); </script> </body> </html> hcordtext/html;charset=utf-8RSIC �џ��O��Z� ;�.���Lgg��섪��M<!DOCTYPE html> <html style="background:#000!important;"> <head> <style> body { margin: 0; display: flex; justify-content: center; align-items: center; height: 100vh; background-color: black; flex-direction: column; } #blockchainContainer { display: flex; justify-content: center; align-items: center; position: relative; } #blockchainCanvas {M border: 5px solid white; margin: auto; } .monospace { text-align: center; font-family: 'Courier New', Courier, monospace; font-size: 18px; font-weight: bold; color: white; margin-top: 10px; } @keyframes pulse { 0%, 100% { box-shadow: 0 0 0 0 white; } 50% { box-shadow: 0 0 10px 10px rgba(255, 255, 255, 0); } M } .pulsing { animation: pulse 3s infinite; } </style> </head> <body> <div id="blockchainContainer"> <canvas id="blockchainCanvas" width="300" height="300"></canvas> </div> <div class="monospace">RSIC DISTRIBUTION CENTER 7</div> <script> var canvas = document.getElementById('blockchainCanvas'); var ctx = canvas.getContext('2d'); var canvasSize = 300; canvas.width = canvasSize; canvas.height = canvasSize; cMtx.font = "15px 'Courier New', Courier, monospace"; ctx.fillStyle = "white"; var blockSize = 10; var conveyorSpeed = 3; var runes = "ᚠᚢᚦᚨᚱᚲᚷᚹᚺᚾᛁᛃᛈᛇᛉᛊᛏᛒᛖᛗᛚᛜᛞᛟ"; function getRandomRune() { return runes[Math.floor(Math.random() * runes.length)]; } var runeParticles = []; function createRuneParticles() { for (var i = 0; i < 50; i++) { runeParticles.push({ M x: canvasSize / 2, y: canvasSize / 2, rune: getRandomRune(), xSpeed: (Math.random() - 0.5) * conveyorSpeed, ySpeed: (Math.random() - 0.5) * conveyorSpeed }); } } function drawRunes() { ctx.clearRect(0, 0, canvas.width, canvas.height); runeParticles.forEach(function(particle, index) { ctx.fillText(particle.rune, particle.x, particle.y); M particle.x += particle.xSpeed; particle.y += particle.ySpeed; if (particle.x < 0 || particle.x > canvas.width || particle.y < 0 || particle.y > canvas.height) { runeParticles.splice(index, 1); } }); if (runeParticles.length < 550) { createRuneParticles(); } } function draw() { drawRunes(); requestAnimationFrame(draw); } draw(); L� function applyPulseEffect() { var canvasElement = document.getElementById('blockchainCanvas'); canvasElement.classList.add('pulsing'); } applyPulseEffect(); </script> </body> </html> hcordtext/html;charset=utf-8RSIC �џ��O��Z� ;�.���Lgg��섪��M<!DOCTYPE html> <html style="background:#000!important;"> <head> <style> body { margin: 0; display: flex; justify-content: center; align-items: center; height: 100vh; background-color: black; flex-direction: column; } #blockchainContainer { display: flex; justify-content: center; align-items: center; position: relative; } #blockchainCanvas {M border: 5px solid white; margin: auto; } .monospace { text-align: center; font-family: 'Courier New', Courier, monospace; font-size: 18px; font-weight: bold; color: white; margin-top: 10px; } @keyframes pulse { 0%, 100% { box-shadow: 0 0 0 0 white; } 50% { box-shadow: 0 0 10px 10px rgba(255, 255, 255, 0); } M } .pulsing { animation: pulse 3s infinite; } </style> </head> <body> <div id="blockchainContainer"> <canvas id="blockchainCanvas" width="300" height="300"></canvas> </div> <div class="monospace">RSIC DISTRIBUTION CENTER 8</div> <script> var canvas = document.getElementById('blockchainCanvas'); var ctx = canvas.getContext('2d'); var canvasSize = 300; canvas.width = canvasSize; canvas.height = canvasSize; cMtx.font = "15px 'Courier New', Courier, monospace"; ctx.fillStyle = "white"; var blockSize = 10; var conveyorSpeed = 3; var runes = "ᚠᚢᚦᚨᚱᚲᚷᚹᚺᚾᛁᛃᛈᛇᛉᛊᛏᛒᛖᛗᛚᛜᛞᛟ"; function getRandomRune() { return runes[Math.floor(Math.random() * runes.length)]; } var runeParticles = []; function createRuneParticles() { for (var i = 0; i < 50; i++) { runeParticles.push({ M x: canvasSize / 2, y: canvasSize / 2, rune: getRandomRune(), xSpeed: (Math.random() - 0.5) * conveyorSpeed, ySpeed: (Math.random() - 0.5) * conveyorSpeed }); } } function drawRunes() { ctx.clearRect(0, 0, canvas.width, canvas.height); runeParticles.forEach(function(particle, index) { ctx.fillText(particle.rune, particle.x, particle.y); M particle.x += particle.xSpeed; particle.y += particle.ySpeed; if (particle.x < 0 || particle.x > canvas.width || particle.y < 0 || particle.y > canvas.height) { runeParticles.splice(index, 1); } }); if (runeParticles.length < 550) { createRuneParticles(); } } function draw() { drawRunes(); requestAnimationFrame(draw); } draw(); L� function applyPulseEffect() { var canvasElement = document.getElementById('blockchainCanvas'); canvasElement.classList.add('pulsing'); } applyPulseEffect(); </script> </body> </html> hcordtext/html;charset=utf-8RSIC �џ��O��Z� ;�.���Lgg��섪8M<!DOCTYPE html> <html style="background:#000!important;"> <head> <style> body { margin: 0; display: flex; justify-content: center; align-items: center; height: 100vh; background-color: black; flex-direction: column; } #blockchainContainer { display: flex; justify-content: center; align-items: center; position: relative; } #blockchainCanvas {M border: 5px solid white; margin: auto; } .monospace { text-align: center; font-family: 'Courier New', Courier, monospace; font-size: 18px; font-weight: bold; color: white; margin-top: 10px; } @keyframes pulse { 0%, 100% { box-shadow: 0 0 0 0 white; } 50% { box-shadow: 0 0 10px 10px rgba(255, 255, 255, 0); } M } .pulsing { animation: pulse 3s infinite; } </style> </head> <body> <div id="blockchainContainer"> <canvas id="blockchainCanvas" width="300" height="300"></canvas> </div> <div class="monospace">RSIC DISTRIBUTION CENTER 9</div> <script> var canvas = document.getElementById('blockchainCanvas'); var ctx = canvas.getContext('2d'); var canvasSize = 300; canvas.width = canvasSize; canvas.height = canvasSize; cMtx.font = "15px 'Courier New', Courier, monospace"; ctx.fillStyle = "white"; var blockSize = 10; var conveyorSpeed = 3; var runes = "ᚠᚢᚦᚨᚱᚲᚷᚹᚺᚾᛁᛃᛈᛇᛉᛊᛏᛒᛖᛗᛚᛜᛞᛟ"; function getRandomRune() { return runes[Math.floor(Math.random() * runes.length)]; } var runeParticles = []; function createRuneParticles() { for (var i = 0; i < 50; i++) { runeParticles.push({ M x: canvasSize / 2, y: canvasSize / 2, rune: getRandomRune(), xSpeed: (Math.random() - 0.5) * conveyorSpeed, ySpeed: (Math.random() - 0.5) * conveyorSpeed }); } } function drawRunes() { ctx.clearRect(0, 0, canvas.width, canvas.height); runeParticles.forEach(function(particle, index) { ctx.fillText(particle.rune, particle.x, particle.y); M particle.x += particle.xSpeed; particle.y += particle.ySpeed; if (particle.x < 0 || particle.x > canvas.width || particle.y < 0 || particle.y > canvas.height) { runeParticles.splice(index, 1); } }); if (runeParticles.length < 550) { createRuneParticles(); } } function draw() { drawRunes(); requestAnimationFrame(draw); } draw(); L� function applyPulseEffect() { var canvasElement = document.getElementById('blockchainCanvas'); canvasElement.classList.add('pulsing'); } applyPulseEffect(); </script> </body> </html> hcordtext/html;charset=utf-8RSIC �џ��O��Z� ;�.���Lgg��섪�;M<!DOCTYPE html> <html style="background:#000!important;"> <head> <style> body { margin: 0; display: flex; justify-content: center; align-items: center; height: 100vh; background-color: black; flex-direction: column; } #blockchainContainer { display: flex; justify-content: center; align-items: center; position: relative; } #blockchainCanvas {M border: 5px solid white; margin: auto; } .monospace { text-align: center; font-family: 'Courier New', Courier, monospace; font-size: 18px; font-weight: bold; color: white; margin-top: 10px; } @keyframes pulse { 0%, 100% { box-shadow: 0 0 0 0 white; } 50% { box-shadow: 0 0 10px 10px rgba(255, 255, 255, 0); } M } .pulsing { animation: pulse 3s infinite; } </style> </head> <body> <div id="blockchainContainer"> <canvas id="blockchainCanvas" width="300" height="300"></canvas> </div> <div class="monospace">RSIC DISTRIBUTION CENTER 10</div> <script> var canvas = document.getElementById('blockchainCanvas'); var ctx = canvas.getContext('2d'); var canvasSize = 300; canvas.width = canvasSize; canvas.height = canvasSize; Mctx.font = "15px 'Courier New', Courier, monospace"; ctx.fillStyle = "white"; var blockSize = 10; var conveyorSpeed = 3; var runes = "ᚠᚢᚦᚨᚱᚲᚷᚹᚺᚾᛁᛃᛈᛇᛉᛊᛏᛒᛖᛗᛚᛜᛞᛟ"; function getRandomRune() { return runes[Math.floor(Math.random() * runes.length)]; } var runeParticles = []; function createRuneParticles() { for (var i = 0; i < 50; i++) { runeParticles.push({ M x: canvasSize / 2, y: canvasSize / 2, rune: getRandomRune(), xSpeed: (Math.random() - 0.5) * conveyorSpeed, ySpeed: (Math.random() - 0.5) * conveyorSpeed }); } } function drawRunes() { ctx.clearRect(0, 0, canvas.width, canvas.height); runeParticles.forEach(function(particle, index) { ctx.fillText(particle.rune, particle.x, particle.y); M particle.x += particle.xSpeed; particle.y += particle.ySpeed; if (particle.x < 0 || particle.x > canvas.width || particle.y < 0 || particle.y > canvas.height) { runeParticles.splice(index, 1); } }); if (runeParticles.length < 550) { createRuneParticles(); } } function draw() { drawRunes(); requestAnimationFrame(draw); } draw(); L� function applyPulseEffect() { var canvasElement = document.getElementById('blockchainCanvas'); canvasElement.classList.add('pulsing'); } applyPulseEffect(); </script> </body> </html> h ��D�N��ޭ���xp>�/i_�MKx0L��cordtext/html;charset=utf-8RSIC �џ��O��Z� ;�.���Lgg��섪M<!DOCTYPE html> <html style="background:#000!important;"> <head> <style> body { margin: 0; display: flex; justify-content: center; align-items: center; height: 100vh; background-color: black; flex-direction: column; } #blockchainContainer { display: flex; justify-content: center; align-items: center; position: relative; } #blockchainCanvas {M border: 5px solid white; margin: auto; } .monospace { text-align: center; font-family: 'Courier New', Courier, monospace; font-size: 18px; font-weight: bold; color: white; margin-top: 10px; } @keyframes pulse { 0%, 100% { box-shadow: 0 0 0 0 white; } 50% { box-shadow: 0 0 10px 10px rgba(255, 255, 255, 0); } M } .pulsing { animation: pulse 3s infinite; } </style> </head> <body> <div id="blockchainContainer"> <canvas id="blockchainCanvas" width="300" height="300"></canvas> </div> <div class="monospace">RSIC DISTRIBUTION CENTER 1</div> <script> var canvas = document.getElementById('blockchainCanvas'); var ctx = canvas.getContext('2d'); var canvasSize = 300; canvas.width = canvasSize; canvas.height = canvasSize; cMtx.font = "15px 'Courier New', Courier, monospace"; ctx.fillStyle = "white"; var blockSize = 10; var conveyorSpeed = 3; var runes = "ᚠᚢᚦᚨᚱᚲᚷᚹᚺᚾᛁᛃᛈᛇᛉᛊᛏᛒᛖᛗᛚᛜᛞᛟ"; function getRandomRune() { return runes[Math.floor(Math.random() * runes.length)]; } var runeParticles = []; function createRuneParticles() { for (var i = 0; i < 50; i++) { runeParticles.push({ M x: canvasSize / 2, y: canvasSize / 2, rune: getRandomRune(), xSpeed: (Math.random() - 0.5) * conveyorSpeed, ySpeed: (Math.random() - 0.5) * conveyorSpeed }); } } function drawRunes() { ctx.clearRect(0, 0, canvas.width, canvas.height); runeParticles.forEach(function(particle, index) { ctx.fillText(particle.rune, particle.x, particle.y); M particle.x += particle.xSpeed; particle.y += particle.ySpeed; if (particle.x < 0 || particle.x > canvas.width || particle.y < 0 || particle.y > canvas.height) { runeParticles.splice(index, 1); } }); if (runeParticles.length < 550) { createRuneParticles(); } } function draw() { drawRunes(); requestAnimationFrame(draw); } draw(); L� function applyPulseEffect() { var canvasElement = document.getElementById('blockchainCanvas'); canvasElement.classList.add('pulsing'); } applyPulseEffect(); </script> </body> </html> hcordtext/html;charset=utf-8RSIC �џ��O��Z� ;�.���Lgg��섪0&M<!DOCTYPE html> <html style="background:#000!important;"> <head> <style> body { margin: 0; display: flex; justify-content: center; align-items: center; height: 100vh; background-color: black; flex-direction: column; } #blockchainContainer { display: flex; justify-content: center; align-items: center; position: relative; } #blockchainCanvas {M border: 5px solid white; margin: auto; } .monospace { text-align: center; font-family: 'Courier New', Courier, monospace; font-size: 18px; font-weight: bold; color: white; margin-top: 10px; } @keyframes pulse { 0%, 100% { box-shadow: 0 0 0 0 white; } 50% { box-shadow: 0 0 10px 10px rgba(255, 255, 255, 0); } M } .pulsing { animation: pulse 3s infinite; } </style> </head> <body> <div id="blockchainContainer"> <canvas id="blockchainCanvas" width="300" height="300"></canvas> </div> <div class="monospace">RSIC DISTRIBUTION CENTER 2</div> <script> var canvas = document.getElementById('blockchainCanvas'); var ctx = canvas.getContext('2d'); var canvasSize = 300; canvas.width = canvasSize; canvas.height = canvasSize; cMtx.font = "15px 'Courier New', Courier, monospace"; ctx.fillStyle = "white"; var blockSize = 10; var conveyorSpeed = 3; var runes = "ᚠᚢᚦᚨᚱᚲᚷᚹᚺᚾᛁᛃᛈᛇᛉᛊᛏᛒᛖᛗᛚᛜᛞᛟ"; function getRandomRune() { return runes[Math.floor(Math.random() * runes.length)]; } var runeParticles = []; function createRuneParticles() { for (var i = 0; i < 50; i++) { runeParticles.push({ M x: canvasSize / 2, y: canvasSize / 2, rune: getRandomRune(), xSpeed: (Math.random() - 0.5) * conveyorSpeed, ySpeed: (Math.random() - 0.5) * conveyorSpeed }); } } function drawRunes() { ctx.clearRect(0, 0, canvas.width, canvas.height); runeParticles.forEach(function(particle, index) { ctx.fillText(particle.rune, particle.x, particle.y); M particle.x += particle.xSpeed; particle.y += particle.ySpeed; if (particle.x < 0 || particle.x > canvas.width || particle.y < 0 || particle.y > canvas.height) { runeParticles.splice(index, 1); } }); if (runeParticles.length < 550) { createRuneParticles(); } } function draw() { drawRunes(); requestAnimationFrame(draw); } draw(); L� function applyPulseEffect() { var canvasElement = document.getElementById('blockchainCanvas'); canvasElement.classList.add('pulsing'); } applyPulseEffect(); </script> </body> </html> hcordtext/html;charset=utf-8RSIC �џ��O��Z� ;�.���Lgg��섪�HM<!DOCTYPE html> <html style="background:#000!important;"> <head> <style> body { margin: 0; display: flex; justify-content: center; align-items: center; height: 100vh; background-color: black; flex-direction: column; } #blockchainContainer { display: flex; justify-content: center; align-items: center; position: relative; } #blockchainCanvas {M border: 5px solid white; margin: auto; } .monospace { text-align: center; font-family: 'Courier New', Courier, monospace; font-size: 18px; font-weight: bold; color: white; margin-top: 10px; } @keyframes pulse { 0%, 100% { box-shadow: 0 0 0 0 white; } 50% { box-shadow: 0 0 10px 10px rgba(255, 255, 255, 0); } M } .pulsing { animation: pulse 3s infinite; } </style> </head> <body> <div id="blockchainContainer"> <canvas id="blockchainCanvas" width="300" height="300"></canvas> </div> <div class="monospace">RSIC DISTRIBUTION CENTER 3</div> <script> var canvas = document.getElementById('blockchainCanvas'); var ctx = canvas.getContext('2d'); var canvasSize = 300; canvas.width = canvasSize; canvas.height = canvasSize; cMtx.font = "15px 'Courier New', Courier, monospace"; ctx.fillStyle = "white"; var blockSize = 10; var conveyorSpeed = 3; var runes = "ᚠᚢᚦᚨᚱᚲᚷᚹᚺᚾᛁᛃᛈᛇᛉᛊᛏᛒᛖᛗᛚᛜᛞᛟ"; function getRandomRune() { return runes[Math.floor(Math.random() * runes.length)]; } var runeParticles = []; function createRuneParticles() { for (var i = 0; i < 50; i++) { runeParticles.push({ M x: canvasSize / 2, y: canvasSize / 2, rune: getRandomRune(), xSpeed: (Math.random() - 0.5) * conveyorSpeed, ySpeed: (Math.random() - 0.5) * conveyorSpeed }); } } function drawRunes() { ctx.clearRect(0, 0, canvas.width, canvas.height); runeParticles.forEach(function(particle, index) { ctx.fillText(particle.rune, particle.x, particle.y); M particle.x += particle.xSpeed; particle.y += particle.ySpeed; if (particle.x < 0 || particle.x > canvas.width || particle.y < 0 || particle.y > canvas.height) { runeParticles.splice(index, 1); } }); if (runeParticles.length < 550) { createRuneParticles(); } } function draw() { drawRunes(); requestAnimationFrame(draw); } draw(); L� function applyPulseEffect() { var canvasElement = document.getElementById('blockchainCanvas'); canvasElement.classList.add('pulsing'); } applyPulseEffect(); </script> </body> </html> hcordtext/html;charset=utf-8RSIC �џ��O��Z� ;�.���Lgg��섪�kM<!DOCTYPE html> <html style="background:#000!important;"> <head> <style> body { margin: 0; display: flex; justify-content: center; align-items: center; height: 100vh; background-color: black; flex-direction: column; } #blockchainContainer { display: flex; justify-content: center; align-items: center; position: relative; } #blockchainCanvas {M border: 5px solid white; margin: auto; } .monospace { text-align: center; font-family: 'Courier New', Courier, monospace; font-size: 18px; font-weight: bold; color: white; margin-top: 10px; } @keyframes pulse { 0%, 100% { box-shadow: 0 0 0 0 white; } 50% { box-shadow: 0 0 10px 10px rgba(255, 255, 255, 0); } M } .pulsing { animation: pulse 3s infinite; } </style> </head> <body> <div id="blockchainContainer"> <canvas id="blockchainCanvas" width="300" height="300"></canvas> </div> <div class="monospace">RSIC DISTRIBUTION CENTER 4</div> <script> var canvas = document.getElementById('blockchainCanvas'); var ctx = canvas.getContext('2d'); var canvasSize = 300; canvas.width = canvasSize; canvas.height = canvasSize; cMtx.font = "15px 'Courier New', Courier, monospace"; ctx.fillStyle = "white"; var blockSize = 10; var conveyorSpeed = 3; var runes = "ᚠᚢᚦᚨᚱᚲᚷᚹᚺᚾᛁᛃᛈᛇᛉᛊᛏᛒᛖᛗᛚᛜᛞᛟ"; function getRandomRune() { return runes[Math.floor(Math.random() * runes.length)]; } var runeParticles = []; function createRuneParticles() { for (var i = 0; i < 50; i++) { runeParticles.push({ M x: canvasSize / 2, y: canvasSize / 2, rune: getRandomRune(), xSpeed: (Math.random() - 0.5) * conveyorSpeed, ySpeed: (Math.random() - 0.5) * conveyorSpeed }); } } function drawRunes() { ctx.clearRect(0, 0, canvas.width, canvas.height); runeParticles.forEach(function(particle, index) { ctx.fillText(particle.rune, particle.x, particle.y); M particle.x += particle.xSpeed; particle.y += particle.ySpeed; if (particle.x < 0 || particle.x > canvas.width || particle.y < 0 || particle.y > canvas.height) { runeParticles.splice(index, 1); } }); if (runeParticles.length < 550) { createRuneParticles(); } } function draw() { drawRunes(); requestAnimationFrame(draw); } draw(); L� function applyPulseEffect() { var canvasElement = document.getElementById('blockchainCanvas'); canvasElement.classList.add('pulsing'); } applyPulseEffect(); </script> </body> </html> hcordtext/html;charset=utf-8RSIC �џ��O��Z� ;�.���Lgg��섪X�M<!DOCTYPE html> <html style="background:#000!important;"> <head> <style> body { margin: 0; display: flex; justify-content: center; align-items: center; height: 100vh; background-color: black; flex-direction: column; } #blockchainContainer { display: flex; justify-content: center; align-items: center; position: relative; } #blockchainCanvas {M border: 5px solid white; margin: auto; } .monospace { text-align: center; font-family: 'Courier New', Courier, monospace; font-size: 18px; font-weight: bold; color: white; margin-top: 10px; } @keyframes pulse { 0%, 100% { box-shadow: 0 0 0 0 white; } 50% { box-shadow: 0 0 10px 10px rgba(255, 255, 255, 0); } M } .pulsing { animation: pulse 3s infinite; } </style> </head> <body> <div id="blockchainContainer"> <canvas id="blockchainCanvas" width="300" height="300"></canvas> </div> <div class="monospace">RSIC DISTRIBUTION CENTER 5</div> <script> var canvas = document.getElementById('blockchainCanvas'); var ctx = canvas.getContext('2d'); var canvasSize = 300; canvas.width = canvasSize; canvas.height = canvasSize; cMtx.font = "15px 'Courier New', Courier, monospace"; ctx.fillStyle = "white"; var blockSize = 10; var conveyorSpeed = 3; var runes = "ᚠᚢᚦᚨᚱᚲᚷᚹᚺᚾᛁᛃᛈᛇᛉᛊᛏᛒᛖᛗᛚᛜᛞᛟ"; function getRandomRune() { return runes[Math.floor(Math.random() * runes.length)]; } var runeParticles = []; function createRuneParticles() { for (var i = 0; i < 50; i++) { runeParticles.push({ M x: canvasSize / 2, y: canvasSize / 2, rune: getRandomRune(), xSpeed: (Math.random() - 0.5) * conveyorSpeed, ySpeed: (Math.random() - 0.5) * conveyorSpeed }); } } function drawRunes() { ctx.clearRect(0, 0, canvas.width, canvas.height); runeParticles.forEach(function(particle, index) { ctx.fillText(particle.rune, particle.x, particle.y); M particle.x += particle.xSpeed; particle.y += particle.ySpeed; if (particle.x < 0 || particle.x > canvas.width || particle.y < 0 || particle.y > canvas.height) { runeParticles.splice(index, 1); } }); if (runeParticles.length < 550) { createRuneParticles(); } } function draw() { drawRunes(); requestAnimationFrame(draw); } draw(); L� function applyPulseEffect() { var canvasElement = document.getElementById('blockchainCanvas'); canvasElement.classList.add('pulsing'); } applyPulseEffect(); </script> </body> </html> hcordtext/html;charset=utf-8RSIC �џ��O��Z� ;�.���Lgg��섪�M<!DOCTYPE html> <html style="background:#000!important;"> <head> <style> body { margin: 0; display: flex; justify-content: center; align-items: center; height: 100vh; background-color: black; flex-direction: column; } #blockchainContainer { display: flex; justify-content: center; align-items: center; position: relative; } #blockchainCanvas {M border: 5px solid white; margin: auto; } .monospace { text-align: center; font-family: 'Courier New', Courier, monospace; font-size: 18px; font-weight: bold; color: white; margin-top: 10px; } @keyframes pulse { 0%, 100% { box-shadow: 0 0 0 0 white; } 50% { box-shadow: 0 0 10px 10px rgba(255, 255, 255, 0); } M } .pulsing { animation: pulse 3s infinite; } </style> </head> <body> <div id="blockchainContainer"> <canvas id="blockchainCanvas" width="300" height="300"></canvas> </div> <div class="monospace">RSIC DISTRIBUTION CENTER 6</div> <script> var canvas = document.getElementById('blockchainCanvas'); var ctx = canvas.getContext('2d'); var canvasSize = 300; canvas.width = canvasSize; canvas.height = canvasSize; cMtx.font = "15px 'Courier New', Courier, monospace"; ctx.fillStyle = "white"; var blockSize = 10; var conveyorSpeed = 3; var runes = "ᚠᚢᚦᚨᚱᚲᚷᚹᚺᚾᛁᛃᛈᛇᛉᛊᛏᛒᛖᛗᛚᛜᛞᛟ"; function getRandomRune() { return runes[Math.floor(Math.random() * runes.length)]; } var runeParticles = []; function createRuneParticles() { for (var i = 0; i < 50; i++) { runeParticles.push({ M x: canvasSize / 2, y: canvasSize / 2, rune: getRandomRune(), xSpeed: (Math.random() - 0.5) * conveyorSpeed, ySpeed: (Math.random() - 0.5) * conveyorSpeed }); } } function drawRunes() { ctx.clearRect(0, 0, canvas.width, canvas.height); runeParticles.forEach(function(particle, index) { ctx.fillText(particle.rune, particle.x, particle.y); M particle.x += particle.xSpeed; particle.y += particle.ySpeed; if (particle.x < 0 || particle.x > canvas.width || particle.y < 0 || particle.y > canvas.height) { runeParticles.splice(index, 1); } }); if (runeParticles.length < 550) { createRuneParticles(); } } function draw() { drawRunes(); requestAnimationFrame(draw); } draw(); L� function applyPulseEffect() { var canvasElement = document.getElementById('blockchainCanvas'); canvasElement.classList.add('pulsing'); } applyPulseEffect(); </script> </body> </html> hcordtext/html;charset=utf-8RSIC �џ��O��Z� ;�.���Lgg��섪��M<!DOCTYPE html> <html style="background:#000!important;"> <head> <style> body { margin: 0; display: flex; justify-content: center; align-items: center; height: 100vh; background-color: black; flex-direction: column; } #blockchainContainer { display: flex; justify-content: center; align-items: center; position: relative; } #blockchainCanvas {M border: 5px solid white; margin: auto; } .monospace { text-align: center; font-family: 'Courier New', Courier, monospace; font-size: 18px; font-weight: bold; color: white; margin-top: 10px; } @keyframes pulse { 0%, 100% { box-shadow: 0 0 0 0 white; } 50% { box-shadow: 0 0 10px 10px rgba(255, 255, 255, 0); } M } .pulsing { animation: pulse 3s infinite; } </style> </head> <body> <div id="blockchainContainer"> <canvas id="blockchainCanvas" width="300" height="300"></canvas> </div> <div class="monospace">RSIC DISTRIBUTION CENTER 7</div> <script> var canvas = document.getElementById('blockchainCanvas'); var ctx = canvas.getContext('2d'); var canvasSize = 300; canvas.width = canvasSize; canvas.height = canvasSize; cMtx.font = "15px 'Courier New', Courier, monospace"; ctx.fillStyle = "white"; var blockSize = 10; var conveyorSpeed = 3; var runes = "ᚠᚢᚦᚨᚱᚲᚷᚹᚺᚾᛁᛃᛈᛇᛉᛊᛏᛒᛖᛗᛚᛜᛞᛟ"; function getRandomRune() { return runes[Math.floor(Math.random() * runes.length)]; } var runeParticles = []; function createRuneParticles() { for (var i = 0; i < 50; i++) { runeParticles.push({ M x: canvasSize / 2, y: canvasSize / 2, rune: getRandomRune(), xSpeed: (Math.random() - 0.5) * conveyorSpeed, ySpeed: (Math.random() - 0.5) * conveyorSpeed }); } } function drawRunes() { ctx.clearRect(0, 0, canvas.width, canvas.height); runeParticles.forEach(function(particle, index) { ctx.fillText(particle.rune, particle.x, particle.y); M particle.x += particle.xSpeed; particle.y += particle.ySpeed; if (particle.x < 0 || particle.x > canvas.width || particle.y < 0 || particle.y > canvas.height) { runeParticles.splice(index, 1); } }); if (runeParticles.length < 550) { createRuneParticles(); } } function draw() { drawRunes(); requestAnimationFrame(draw); } draw(); L� function applyPulseEffect() { var canvasElement = document.getElementById('blockchainCanvas'); canvasElement.classList.add('pulsing'); } applyPulseEffect(); </script> </body> </html> hcordtext/html;charset=utf-8RSIC �џ��O��Z� ;�.���Lgg��섪��M<!DOCTYPE html> <html style="background:#000!important;"> <head> <style> body { margin: 0; display: flex; justify-content: center; align-items: center; height: 100vh; background-color: black; flex-direction: column; } #blockchainContainer { display: flex; justify-content: center; align-items: center; position: relative; } #blockchainCanvas {M border: 5px solid white; margin: auto; } .monospace { text-align: center; font-family: 'Courier New', Courier, monospace; font-size: 18px; font-weight: bold; color: white; margin-top: 10px; } @keyframes pulse { 0%, 100% { box-shadow: 0 0 0 0 white; } 50% { box-shadow: 0 0 10px 10px rgba(255, 255, 255, 0); } M } .pulsing { animation: pulse 3s infinite; } </style> </head> <body> <div id="blockchainContainer"> <canvas id="blockchainCanvas" width="300" height="300"></canvas> </div> <div class="monospace">RSIC DISTRIBUTION CENTER 8</div> <script> var canvas = document.getElementById('blockchainCanvas'); var ctx = canvas.getContext('2d'); var canvasSize = 300; canvas.width = canvasSize; canvas.height = canvasSize; cMtx.font = "15px 'Courier New', Courier, monospace"; ctx.fillStyle = "white"; var blockSize = 10; var conveyorSpeed = 3; var runes = "ᚠᚢᚦᚨᚱᚲᚷᚹᚺᚾᛁᛃᛈᛇᛉᛊᛏᛒᛖᛗᛚᛜᛞᛟ"; function getRandomRune() { return runes[Math.floor(Math.random() * runes.length)]; } var runeParticles = []; function createRuneParticles() { for (var i = 0; i < 50; i++) { runeParticles.push({ M x: canvasSize / 2, y: canvasSize / 2, rune: getRandomRune(), xSpeed: (Math.random() - 0.5) * conveyorSpeed, ySpeed: (Math.random() - 0.5) * conveyorSpeed }); } } function drawRunes() { ctx.clearRect(0, 0, canvas.width, canvas.height); runeParticles.forEach(function(particle, index) { ctx.fillText(particle.rune, particle.x, particle.y); M particle.x += particle.xSpeed; particle.y += particle.ySpeed; if (particle.x < 0 || particle.x > canvas.width || particle.y < 0 || particle.y > canvas.height) { runeParticles.splice(index, 1); } }); if (runeParticles.length < 550) { createRuneParticles(); } } function draw() { drawRunes(); requestAnimationFrame(draw); } draw(); L� function applyPulseEffect() { var canvasElement = document.getElementById('blockchainCanvas'); canvasElement.classList.add('pulsing'); } applyPulseEffect(); </script> </body> </html> hcordtext/html;charset=utf-8RSIC �џ��O��Z� ;�.���Lgg��섪8M<!DOCTYPE html> <html style="background:#000!important;"> <head> <style> body { margin: 0; display: flex; justify-content: center; align-items: center; height: 100vh; background-color: black; flex-direction: column; } #blockchainContainer { display: flex; justify-content: center; align-items: center; position: relative; } #blockchainCanvas {M border: 5px solid white; margin: auto; } .monospace { text-align: center; font-family: 'Courier New', Courier, monospace; font-size: 18px; font-weight: bold; color: white; margin-top: 10px; } @keyframes pulse { 0%, 100% { box-shadow: 0 0 0 0 white; } 50% { box-shadow: 0 0 10px 10px rgba(255, 255, 255, 0); } M } .pulsing { animation: pulse 3s infinite; } </style> </head> <body> <div id="blockchainContainer"> <canvas id="blockchainCanvas" width="300" height="300"></canvas> </div> <div class="monospace">RSIC DISTRIBUTION CENTER 9</div> <script> var canvas = document.getElementById('blockchainCanvas'); var ctx = canvas.getContext('2d'); var canvasSize = 300; canvas.width = canvasSize; canvas.height = canvasSize; cMtx.font = "15px 'Courier New', Courier, monospace"; ctx.fillStyle = "white"; var blockSize = 10; var conveyorSpeed = 3; var runes = "ᚠᚢᚦᚨᚱᚲᚷᚹᚺᚾᛁᛃᛈᛇᛉᛊᛏᛒᛖᛗᛚᛜᛞᛟ"; function getRandomRune() { return runes[Math.floor(Math.random() * runes.length)]; } var runeParticles = []; function createRuneParticles() { for (var i = 0; i < 50; i++) { runeParticles.push({ M x: canvasSize / 2, y: canvasSize / 2, rune: getRandomRune(), xSpeed: (Math.random() - 0.5) * conveyorSpeed, ySpeed: (Math.random() - 0.5) * conveyorSpeed }); } } function drawRunes() { ctx.clearRect(0, 0, canvas.width, canvas.height); runeParticles.forEach(function(particle, index) { ctx.fillText(particle.rune, particle.x, particle.y); M particle.x += particle.xSpeed; particle.y += particle.ySpeed; if (particle.x < 0 || particle.x > canvas.width || particle.y < 0 || particle.y > canvas.height) { runeParticles.splice(index, 1); } }); if (runeParticles.length < 550) { createRuneParticles(); } } function draw() { drawRunes(); requestAnimationFrame(draw); } draw(); L� function applyPulseEffect() { var canvasElement = document.getElementById('blockchainCanvas'); canvasElement.classList.add('pulsing'); } applyPulseEffect(); </script> </body> </html> hcordtext/html;charset=utf-8RSIC �џ��O��Z� ;�.���Lgg��섪�;M<!DOCTYPE html> <html style="background:#000!important;"> <head> <style> body { margin: 0; display: flex; justify-content: center; align-items: center; height: 100vh; background-color: black; flex-direction: column; } #blockchainContainer { display: flex; justify-content: center; align-items: center; position: relative; } #blockchainCanvas {M border: 5px solid white; margin: auto; } .monospace { text-align: center; font-family: 'Courier New', Courier, monospace; font-size: 18px; font-weight: bold; color: white; margin-top: 10px; } @keyframes pulse { 0%, 100% { box-shadow: 0 0 0 0 white; } 50% { box-shadow: 0 0 10px 10px rgba(255, 255, 255, 0); } M } .pulsing { animation: pulse 3s infinite; } </style> </head> <body> <div id="blockchainContainer"> <canvas id="blockchainCanvas" width="300" height="300"></canvas> </div> <div class="monospace">RSIC DISTRIBUTION CENTER 10</div> <script> var canvas = document.getElementById('blockchainCanvas'); var ctx = canvas.getContext('2d'); var canvasSize = 300; canvas.width = canvasSize; canvas.height = canvasSize; Mctx.font = "15px 'Courier New', Courier, monospace"; ctx.fillStyle = "white"; var blockSize = 10; var conveyorSpeed = 3; var runes = "ᚠᚢᚦᚨᚱᚲᚷᚹᚺᚾᛁᛃᛈᛇᛉᛊᛏᛒᛖᛗᛚᛜᛞᛟ"; function getRandomRune() { return runes[Math.floor(Math.random() * runes.length)]; } var runeParticles = []; function createRuneParticles() { for (var i = 0; i < 50; i++) { runeParticles.push({ M x: canvasSize / 2, y: canvasSize / 2, rune: getRandomRune(), xSpeed: (Math.random() - 0.5) * conveyorSpeed, ySpeed: (Math.random() - 0.5) * conveyorSpeed }); } } function drawRunes() { ctx.clearRect(0, 0, canvas.width, canvas.height); runeParticles.forEach(function(particle, index) { ctx.fillText(particle.rune, particle.x, particle.y); M particle.x += particle.xSpeed; particle.y += particle.ySpeed; if (particle.x < 0 || particle.x > canvas.width || particle.y < 0 || particle.y > canvas.height) { runeParticles.splice(index, 1); } }); if (runeParticles.length < 550) { createRuneParticles(); } } function draw() { drawRunes(); requestAnimationFrame(draw); } draw(); L� function applyPulseEffect() { var canvasElement = document.getElementById('blockchainCanvas'); canvasElement.classList.add('pulsing'); } applyPulseEffect(); </script> </body> </html> h
#2
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Output Scripts

Script Pub Key
0
hex
hex26063a5fbad64ca3f25403f09a385cf1bc420b14526319ca1dbc0d09794d8c9b26063a5fbad64ca3f25403f09a385cf1bc420b14526319ca1dbc0d09794d8c9b
1
hex
hex89065f7a626286f9ab2316e61571ff6bb76c3295d663212747c0e6c8a7cb308689065f7a626286f9ab2316e61571ff6bb76c3295d663212747c0e6c8a7cb3086
2
hex
hex1ef5d3e164a91a34f69ca9c7f9673314ca5251ef9e710220ead247091c633a201ef5d3e164a91a34f69ca9c7f9673314ca5251ef9e710220ead247091c633a20
3
hex
hex0260c0bef4f45e01b976444c3cb3f82c1c063ad184b2255c86bdad89aed917a00260c0bef4f45e01b976444c3cb3f82c1c063ad184b2255c86bdad89aed917a0
4
hex
hex5a3352be350902d823714d68684a39c1bdb82902d470f71138dac8f8f6e300965a3352be350902d823714d68684a39c1bdb82902d470f71138dac8f8f6e30096
5
hex
hexeacc461d41adf28f5bc63d7b055cd3727d435149be3da148d22e651e0c95d104eacc461d41adf28f5bc63d7b055cd3727d435149be3da148d22e651e0c95d104
6
hex
hex23902c54ce7f305cc77f3ef894bbe65443ceb43feecb5eeb31652b62dcd3264623902c54ce7f305cc77f3ef894bbe65443ceb43feecb5eeb31652b62dcd32646
7
hex
hexfce994f1e058bf4feffefcc37f6cab372a337af4279fb91a56ed8b144dcf5549fce994f1e058bf4feffefcc37f6cab372a337af4279fb91a56ed8b144dcf5549
8
hex
hexfe254a95eaa0894985bf6935c9584448709c82a084355e8b0a2081beefd003b8fe254a95eaa0894985bf6935c9584448709c82a084355e8b0a2081beefd003b8
9
hex
hex0700b2f4e46f0d2bad41bd69a6405e9be56b167e4d9c8be3259f9c7d432334fc0700b2f4e46f0d2bad41bd69a6405e9be56b167e4d9c8be3259f9c7d432334fc
10
hex
hexed1d4789c42fbd4d21285ff907ec551240a5b164d6035164a3f87c4fc0a0fa3fed1d4789c42fbd4d21285ff907ec551240a5b164d6035164a3f87c4fc0a0fa3f
This transaction is very large. Displaying it's data here may cause problems. Instead, see it's raw data via the internal API:
bdd321fc2b8047467d34ac126403a5a0efad5d523736f1d23b3f61af1c469218